About Me

From an early age I've always had a passion for art and I knew I wanted to pursue a career as an animator. My passion for computer games led me to start my professional career in 1999 as a Games tester at EA / Bullfrog, testing a variety of games including Theme Park World.

In 2000, I joined Kuju Ent. in Godalming as a Junior Artist, creating 3D environments and vehicle production for Playstation and PC games using 3D Studio Max, Lightwave and Photoshop. I progressed to the London office to create environments on Reign Of Fire and player-controlled vehicles for the pre-visualisation of Battalion Wars. Amongst other things, I also supervised a team fixing problems with models on Train Simulator 2. During time at Kuju I also attended evening classes in Life Drawing for 1 year to improve my concept art skills.

In 2005 I became Technical Director on Gerry Anderson's New Captain Scarlet (EXAMPLE) based at Pinewood Studios. I was part of a team that animated and assembled scenes. This included careful placement of environment objects around motion captured characters and lighting them in a realistic fashion using Lightwave and Maya. Once completed, layers including Alpha, Matte, RGB, Specular and ZDepth were then sent to the render farm and given to the compositing team.

With a solid background and understanding of 3D animation, I joined C.H.A.S.E Ltd (County Hall Animation Studio Enterprise) in London as a freelancer in 2006. I worked on various different projects in different roles and gained invaluable experience. My first project was as a Concept Designer for an animation called Kid Samurai (EXAMPLE), this involved designing characters and environments with a specific oriental theme. As time went on I worked as 3D Modeller/Animator/Special FX for animations to promote Cine Aqua, an aquarium/cinema in Paris. That project required someone skilled in fluid-dynamics, so I took it upon himself to learn RealFlow in my own time to ensure the project did not fall behind schedule. Simultaneously I managed other projects, including one called Tank in which I built and texture mapped the environment, built, rigged and animated a tank and then rendered the scenes.
I also helped to create menu animations and episode selection screens using AfterEffects for the DVD of The I.T Crowd Series 2 (I appear as a Policeman in one of them!

My Special FX skills significantly developed when I had to create the monsters chasing Peter Petrelli in the BBC2 advert for Heroes using 3DS Max’s Particle Flow and Afterburn.

In my spare time I also did some freelance work creating complex lighting concepts for stage shows for artists including Sting and Bob Dylan. EXAMPLE

In 2008 I was given the chance to work in San Francisco for an animation company called Cinematico for 3 months. The whole experience was great.

Since San Francisco I've been freelancing with many companies including Prime Focus London, Pipe Dreams 3D & SpaceAge Films I've also won an award for Best W.I.P. & Best VFX in an online competition on CGTalk called FX Wars.

In 2011 - 2012 I worked with Glowfrog Studio's on Seconds From Disaster: Season 5.
I also worked a few times with an up & coming online games studio based in San Francisco called Kabam lately known for the Clash of Clans mobile series.

In 2012 - 2013 I worked with Kabam some more and a new client NewAngle on a new 5 HD camera projection technique with frame resolutions exceeding BlueRay! This work was handle all by me & had elements as a Tornado,a Hurricane, an Under water Volcano, two Tidle waves & another volcano eruption!

Since 2013 I went into Architectural visualization for a friends company learning more about creating HDRI maps for integrateing models into photos. Also I refined a workflow for building different buildings from plans & rendering 360 degree views. From this the clients could physically look around their extension/buildings using various headsets like Oculus Rift or google cardboard.

With some VR work under my belt I was able to land a job at Figment Productions who specialise in VR roller coasters and other amusments. While being employed as a senior FX artist Figment also needed a Environment Concept Designer. They liked my work and asked me to help out on that while working on many FX scenes. The FX mostly consisted of smoke plumes, Bubbles, Mist and volcanic explosions underwater. I took control of all the FX on the City collapse scene where a quake lifts up plates with buildings crumbling on top of them, involving debris, dust, timing crumbling of the buildings and impacts of the Kraken. Each effect had it's difficulties but it was a pleasure to work on and Figment were a joy to work with. Sadly I can't show this work online but please get in contact if you would like me to send you a copy of this work.

I'm available for freelance work.

Email Me For A CV.